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Isaac Munene
Isaac Munene
3D Character & Technical Artist
Halifax, Canada

Summary

Creative and versatile Character Artist with extensive experience in both AAA studios and the indie game development scene. Passionate about bringing imaginative concepts to life, I aim to leverage my diverse background to contribute innovative and visually captivating character designs to projects in the gaming industry. Seeking opportunities to collaborate with dynamic teams where I can apply my expertise to push the boundaries of artistic expression and deliver exceptional gaming experiences

Skills

Digital PaintingCharacter ModelingDigital SculptingRiggingGame DesignCharacter DesignCharacter AnimationPBR Texturing

Software proficiency

ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Maya
Maya
3ds Max
3ds Max
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
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xNormal
Texturingxyz
Texturingxyz

Productions

    • Mobile Game
      Storylines
    • Year
      2022
    • Role
      Character Artist
    • Company
      Tangent Animation
    • Video Game
      WatchDogs Legion
    • Year
      2020
    • Role
      Character Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Detective VR
    • Year
      2017
    • Role
      3D Character Artist & Game Designer
    • Company
      Sixty-Forty Games

Experience

  • Lead Character Artist & Technical Director at TBA
    Oakville, CA
    January 2021 - November 2023

    Acted as Art Director, leading the concept & production team.

    Implemented & maintained the production pipeline for

    characters, creatures and assets, which included sculpting,

    modeling, texturing, rigging & Unreal Engine 5 integration.

    Managed, Reviewed and gave Feedback to the Character Artist,

    Animator & Environment Artist.

    Lead in hiring and managing an exceptional team

  • Character Artist at Tangent Animation
    Toronto, CA
    February 2021 - August 2021

    Implemented a character clothing pipeline that would be fast and

    non-destructive to the small team.

    Created character clothing with the leadership of the Art Director,

    Lead Designer & Technical Director.

    Assisted in creating a clothing system to swap character fashion.

  • Character Artist at Ubisoft Toronto
    Toronto, CA
    June 2018 - July 2019

    Worked part-time as a consultant for an experimental Project that

    required someone familiar in Unity and Game Design

    Assisted with Game Design & Asset Creation.

    Assisted in solving their problems and common misconceptions

    Referred peers who were more suited for certain positions