Creative and versatile Character Artist with extensive experience in both AAA studios and the indie game development scene. Passionate about bringing imaginative concepts to life, I aim to leverage my diverse background to contribute innovative and visually captivating character designs to projects in the gaming industry. Seeking opportunities to collaborate with dynamic teams where I can apply my expertise to push the boundaries of artistic expression and deliver exceptional gaming experiences
Acted as Art Director, leading the concept & production team.
Implemented & maintained the production pipeline for
characters, creatures and assets, which included sculpting,
modeling, texturing, rigging & Unreal Engine 5 integration.
Managed, Reviewed and gave Feedback to the Character Artist,
Animator & Environment Artist.
Lead in hiring and managing an exceptional team
Implemented a character clothing pipeline that would be fast and
non-destructive to the small team.
Created character clothing with the leadership of the Art Director,
Lead Designer & Technical Director.
Assisted in creating a clothing system to swap character fashion.
Worked part-time as a consultant for an experimental Project that
required someone familiar in Unity and Game Design
Assisted with Game Design & Asset Creation.
Assisted in solving their problems and common misconceptions
Referred peers who were more suited for certain positions